Week 1


  • Day 1
    • Project and it's basic file structure set up.
    • Afterwards, gathered references for the visuals and weapons that will fill the roles I want and set up the page.
    • Made the Testing Grounds Levels (one for gameplay and one for visuals) and messed around a bit trying to get the visuals I wanted (unsuccessfully).
  • Day 2
    • Edited the Page to make it easier to read while still holding the desired visuals.
    • Finalized a lot of the weapon concept/architypes I wanted.
    • Character Controller started. (This one I'm using as a base because I keep forgetting how to use the lerp setup when I try and make it from scratch lmao.)
      • Got a little side tracked and was having fun just running and jumping around.
  • Day 3
    • Very Minimal day, Only testing the visuals again.
  • Day 4
    • Another Minimal day, Testing the visuals yet again.
      • Sticking on this because if the lighting and materials feel off it won't ever sell the look. Ya know?
          • Looking inside the Rainbow Tunnel (To check how colored lights would work with the environment). Blue Skybox, Pink Walls
          • Trying it out with white walls because of a Lot of Vaporwave having that color for the architecture in a Lot of cases.
          • I've tried with a pink skybox and it feels like everything kind of Blurs together (tbf i think could be remedied with a checkerboard texture for the ground to help break it up from the skybox)
    • Gave the secret link on the Discord Server so that they can check this out.
    • Probably should get back to the character controller
      • You kinda need to be able to shoot your friends at least with one gun otherwise it's just movement test with a basic art idea :|
  • Day 5
    •  Found an Odd Bug where if I rotate the player in the editor, it screws up their controls for movement.
      • Looks like it screws up the local rotation if I do that :|
        • Maybe if I rotate the player after spawning that bug won't happen? idk
    • Though stupid, decided to stream as I dev. 
      • I proceed to get a few things done but also VERY side-tracked.


        • Crouching
        • Spring Jumping
        • Coyote Time
  • Day 6
    • Brain Fried. Recovery Day.
  • Day 7

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