Week 1
ヴェイパーウォー » Devlog
- Day 1
- Project and it's basic file structure set up.
- Afterwards, gathered references for the visuals and weapons that will fill the roles I want and set up the page.
- Made the Testing Grounds Levels (one for gameplay and one for visuals) and messed around a bit trying to get the visuals I wanted (unsuccessfully).
- Day 2
- Edited the Page to make it easier to read while still holding the desired visuals.
- Finalized a lot of the weapon concept/architypes I wanted.
- Character Controller started. (This one I'm using as a base because I keep forgetting how to use the lerp setup when I try and make it from scratch lmao.)
- Got a little side tracked and was having fun just running and jumping around.
- Day 3
- Very Minimal day, Only testing the visuals again.
- Day 4
- Another Minimal day, Testing the visuals yet again.
- Sticking on this because if the lighting and materials feel off it won't ever sell the look. Ya know?
- Looking inside the Rainbow Tunnel (To check how colored lights would work with the environment). Blue Skybox, Pink Walls
- Looking inside the Rainbow Tunnel (To check how colored lights would work with the environment). Blue Skybox, Pink Walls
- Trying it out with white walls because of a Lot of Vaporwave having that color for the architecture in a Lot of cases.
- I've tried with a pink skybox and it feels like everything kind of Blurs together (tbf i think could be remedied with a checkerboard texture for the ground to help break it up from the skybox)
- Sticking on this because if the lighting and materials feel off it won't ever sell the look. Ya know?
- Gave the secret link on the Discord Server so that they can check this out.
- Probably should get back to the character controller
- You kinda need to be able to shoot
your friendsat least with one gun otherwise it's just movement test with a basic art idea :|
- You kinda need to be able to shoot
- Another Minimal day, Testing the visuals yet again.
- Day 5
- Found an Odd Bug where if I rotate the player in the editor, it screws up their controls for movement.
- Looks like it screws up the local rotation if I do that :|
- Maybe if I rotate the player after spawning that bug won't happen? idk
- Though stupid, decided to stream as I dev.
- I proceed to get a few things done but also VERY side-tracked.
- Crouching
- Spring Jumping
- Coyote Time
- Day 6
- Brain Fried. Recovery Day.
- Day 7
- Making the same mistake as last time and streaming it.
For temp use, using this weapon Pack: https://zsky2000.itch.io/low-poly-weapons-pack-v1
- << Game's Page Goes Public >>
- Making the same mistake as last time and streaming it.
ヴェイパーウォー
Status | In development |
Author | Done Out of Spite Games |
Genre | Shooter |
Tags | FPS |
Languages | English |
More posts
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- Week 224 days ago
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